• Buffer Fail

    This is what happens when you fuss with your buffers.

  • Color Picking

    The picking is done!  These screenshots were taken before I found the green bug.

  • Smooth Lighting

    The lighting engine is mostly complete at this point.  There is a global light level, static lights, dynamic lights, pseudo-AO, and calculated realtime shadows.

  • Title Screen Art

    I was tired yesterday and didn’t feel like writing any code, so I whipped up a design for the title screen art.

  • First Light

    …a couple shots of the first iteration of the lighting engine.