Jan 22, 2012
This is what happens when you fuss with your buffers.
Jan 16, 2012
The picking is done! These screenshots were taken before I found the green bug.
Jan 13, 2012
The lighting engine is mostly complete at this point. There is a global light level, static lights, dynamic lights, pseudo-AO, and calculated realtime shadows.
Jan 9, 2012
Title Screen Art
I was tired yesterday and didn’t feel like writing any code, so I whipped up a design for the title screen art.
Jan 7, 2012
…a couple shots of the first iteration of the lighting engine.