Jul 28, 2015
Finding Interesting Areas in a Cave
Procedurally generated caves present a problem when trying to find interesting spawn areas.
Nov 10, 2014
Completely DRM Free
Last week, I rewrote the launcher from the ground up rendering Lodestar: Stygian Skies truly and completely DRM free.
Oct 2, 2014
A Simple Curved GUI
This post details my implementation of a curved GUI. The technique aims to distort the GUI to look like it is projected onto the inside of a curved cylinder using OpenGL and GLSL.
Sep 1, 2014
Hover Glow and Occlusion Ghosting
It’s been a while since I’ve posted anything really technical about Lodestar, so I decided to write about some of the challenges that I recently faced while implementing two new features into the deferred rendering pipeline: hover glow and occlusion ghosting.
Jul 4, 2014
Welcome to SudoPlay Games!
Welcome to our new website!