Latest News

  • Finding Interesting Areas in a Cave

    Procedurally generated caves present a problem when trying to find interesting spawn areas.

  • Completely DRM Free

    Last week, I rewrote the launcher from the ground up rendering Lodestar: Stygian Skies truly and completely DRM free.

  • A Simple Curved GUI

    This post details my implementation of a curved GUI. The technique aims to distort the GUI to look like it is projected onto the inside of a curved cylinder using OpenGL and GLSL.

  • Hover Glow and Occlusion Ghosting

    It’s been a while since I’ve posted anything really technical about Lodestar, so I decided to write about some of the challenges that I recently faced while implementing two new features into the deferred rendering pipeline: hover glow and occlusion ghosting.

  • Welcome to SudoPlay Games!

    Welcome to our new website!

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